Domain:
Level: alchemist: 2; investigator: 2; antipaladin: 2; bloodrager: 2; cleric: 2; oracle: 2; warpriest: 2; druid: 2; paladin: 2; ranger: 2; witch: 2; hunter: 2
Components: V, S, DF/M (a pinch of forge soot)
Casting time: 1 standard action
Range: personal
Duration: 1 minute/level (D; see text)
Saving Throws:
Spell Resistance:
Target: you
Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0). This enhancement bonus increases by 1 for every 4 caster levels above 4th, to a maximum of +7 at 15th level.
While you're under the effects of this spell, if an opponent confirms a critical hit or sneak attack against you with a physical weapon (not a spell or magical effect), you can dismiss this spell to negate the critical hit or sneak attack and treat it is as a normal hit. Dismissing the spell in this way is not an action, but you must be conscious and aware of the attack to do so.